Valve announced Source 2 engine for Dota 2 - 9 August 2014



Visually, Source 2 currently looks very similar to Source 1. It appears that some Dota 2 spells have different particle effects in Source 2 and lighting seems a bit fancier, indicating there’s been some underlying tweaks to the engine, but that’s about it. I wouldn’t worry too much, though — as far as I can tell, the Source 2 version of Dota 2 is using the exact same assets as the Source 1 version (yes, this means Source 2 appears to be backwards compatible with Source 1 games). We won’t see any significant visual differences until developers/games target Source 2’s new features.

The Source 2 version of Dota 2 loads much, much faster than the Source 1 version. It also feels snappier. I don’t know if this is entirely due to Source 2 (it could be down to some other changes in this alpha build of Dota 2), but it would make sense if that was the case. I also noticed, by looking at the Windows Task Manager, that this version of Dota 2 uses a 64-bit binary. Source has historically always been 32-bit. 64-bit Source 2 could partly explain why the game feels so snappy.

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